Digital Literacy

#clmooc Adjacent Possible and Embodied Learning

Adjacent Possible, Embodied Learning,  and Verbal Learning: Connected Learning Principles and Values  Reflection inspired by Terry Elliott Note: Connected Learning Principles ConnectedLearning_report.pdf. (n.d.). Retrieved July 7, 2014, from http://dmlhub.net/sites/default/files/ConnectedLearning_report.pdf Interest Powered “When a subject is personally interesting and relevant, learners achieve…

#clmooc Play is the game

Play / Collaboration Play is the game, and collaboration is the strategy. Mindshift’s Jordan Shapiro article reiterates this: Play is useful because it simulates real life experience — physical, emotional, and/or intellectual — in a safe, iterative and social environment, not…